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How not to write a PSX/PS1 emulator
An introduction to my team project: RogEm. For my final year, I have chosen to develop a PSX emulator from scratch in C++. My only experience in emulation was with the NES and I didn't even got to ...
An introduction to my team project: RogEm. For my final year, I have chosen to develop a PSX emulator from scratch in C++. My only experience in emulation was with the NES and I didn't even got to ...
This is my first post on my blog. I've always wanted to experiment writing about my programming learning journey, so this is it let's start!
Load delays enable the CPU to be pipelined making it faster. They appear to be easy to implement (and they are...) but it can sometimes be tricky to understand and implement them correctly on your ...
I was stuck for quite a long time because I missed something VERY important in the PSX documentation...